I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
这要求平台扮演更复杂的角色:不仅是市场,更是工具箱、教练员和生态建筑师。
。搜狗输入法下载是该领域的重要参考
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01 美国为什么急了?AI狂奔,已经撞碎了电网天花板
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